|MST3K: Code Name Diamond Head (1994)|
|Starring:||Mike Nelson, Trace Beaulieu, Kevin Murphy and Jim Mallon|
|The Plot: In the not-too-distant future, Mike Nelson (Michael J. Nelson) is abducted by his boss at Gizmonic institute and shot into outer space. His boss, Dr. Forrester, then sends Mike the very worst movies that he can find in order to document his reactions. Mike, who has built two robot friends named Crow and Tom Servo, does his best to improve this bad situation by having a good time and riffing on the movies with his robot pals. In this episode, we watch Code Name: Diamond Head, which was a TV pilot that has been converted into a feature film. In our story, we follow secret agent Johnny Paul (Roy Thinnes), aka: Diamond Head, as he arrives in Oahu taking on the role of a playboy gambler. His actual mission, however, is to help stop the theft of a frightening new chemical agent which is far deadlier than anything the world has seen before it. A military made chemical agent, this toxin was stolen by the elusive double agent “Tree” (Ian McShane). Now, Johnny Paul must track down this rogue agent and put a stop to his nefarious plans before this deadly chemical falls into the wrong hands.
As with any good episode of Mystery Science Theater, the best moments tend to come from the general ridiculousness found in the riffing. When the guys go off on tangents, the are at the very best. Their work becomes most interesting when they find strange obsessions that they continually reference. Scenes that revolve around characters and their obsessions with ice cubes, as well as a odd recurring reference to a scene dealing with a character picking up his luggage, make for some of the most memorable recurring jokes. However, the jokes continue to fly regardless of recurring gags, and it gives the episode a very fun vibe. While the plot within the movie seems to stall out after the first thirty minutes or so, the gang still manage to make their jokes work. Code Name: Diamond Head is the sort of movie that relies heavily on expositional dialogue instead of heavy spy action. This inevitably leads to a dreadfully tedious story that never matches the pulp atmosphere of any good James Bond story, but it does offer ample breaks within the dialogue for Mike and the bots to reel off one-liners.